You are the rune. Your finger is the wand. Creatures drift in from the bezel toward your core at the centre. Above each one floats the glyph that destroys it — a circle, a slash, a V. Trace that glyph on your watch face and the matching enemy detonates.
It sounds easy. It isn’t. When three different enemies all head for your core at once, you have to pick which to kill first and trace correctly under pressure. The recognizer is forgiving but not blind. Sloppy circles get rejected. A real V works; a wavy line doesn’t.
Waves 1 and 2 use just two glyphs. Wave 3+ adds the V. Every third wave grants a freeze — enemies stop for a second and a half so you can clear a swarm in calm. Three core hits and the run ends.
Features
- Gesture recognitionCustom unistroke recogniser, generous but not blind.
- Three glyphsUnlocked progressively as you survive waves.
- Combo multiplierChain kills for extra score.
- Freeze power-upEvery third wave — clear a swarm in calm.
- Atmospheric star-fieldSubtle parallax behind every fight.
- StandaloneNo phone, no internet permission.



